

Overhand (left-click) flashbang max duration increased 2s>2.25s.Underhand (right-click) flashbang max duration decreased 2s>1.25s.The unequip delay for his FLASH/DRIVE will be increased (this change wasn't tested in PBE).

KAY/O will be receiving a combination of buffs and nerfs, affecting his overhand and underhand flashbang usage.
#Valorant patch update
Typically, patch notes are released every two weeks. Patch Notes are a list of changes to VALORANT that may include agent, map, or system changes, as well as bug fixes. Riot Games has revealed the patch notes for Valorant update 5.03, which reveal some major nerfs to Chamber, and somewhat strangely, introduces some bugs the developers are already aware of. New VFX, UI, and sounds were added to communicate new gameplay intent Patch Notes are a list of changes to VALORANT that may include agent, map, or system changes, as well as bug fixes.Guiding Light can no longer be shot and destroyed.Through a descriptive Reddit post on the official Valorant PBE subreddit, Riot Designer Dan ‘Penguin’ Harrison revealed the upcoming adjustments to. Added the ability to select a custom crosshair color. Riot Games have revealed the upcoming flash changes and adjustments to Reyna, Yoru, Skye and KAY/O, progression and visual updates, along with changes to Fracture on Valorant’s Patch 5.07 PBE. The max flash duration of Skye's Guiding Light now scales from 1.25s to 2.25s over a. VALORANT Patch 5.04 Game system Some quality-of-life improvements to crosshairs will be implemented once the patch is live.The unequip delay for her Guiding Light will be increased (this change wasn't tested in PBE). Enemies will no longer be able to shoot and destroy her hawk anymore. You can like more pieces like “VALORANT 5.Skye's Guiding Light will now have a reduced maximum flash duration. Fixed issue where if a player was deafened by multiple sources, when the first deafen ended it removed the deafening effect completely.Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report.Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run it Back.Fixed issue where killjoy’s Turret would fire with no target when coming online if it was disabled while firing at a target.Fixed issue where Killjoy’s turret fires straight forward after firing at an enemy and then losing sight of them.Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret us hit by a pulse but Killjoy is not.Player Cards, Sprays, Gun Buddies, Level Borders.Added the ability to filter your Collection.Equipping this particular weapon will make it so that in each game you play, you get one of your favorite weapons (along with one of the variants you own) at random each time you enter a match.


Added ability to equip a “Random Favorite” for every weapon type.Can now mark Favorites in Collection: These Favorites will persist for your account until you change them and allow you to filter down to the items that represent your style best.The adjustments should give defenders more options for both the initial hold and retaking A. The team hopes the changes here and on A Drop will encourage everyone to use this route more often.Ī Drop- The drop down is no longer a 50/50 check when entering, which should make it a little more appealing as a way for Attackers to squeeze A site from two sides.Ī Rope- This path has been a little too easy for Attackers to control with a single smoke. We found trying to watch/control these spaces simultaneously was unnecessarily difficult for all.
#Valorant patch full
